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Shape Ward — Draw shapes. Slay monsters. Survive.

  • Your mouse is your weapon. Monsters swarm in from every edge, each branded with a combat marker — a triangle, circle, or square. Draw that shape with your cursor to unleash a ward that strikes only the matching foes. Survive endless waves, level up, and carve a path through the horde.

Controls

  • WASD — move
  • Mouse (draw) — trace a triangle, circle, or square to cast a matching ward
  • ESC / P — pause

Features

  • Draw-to-kill combat — shape recognition turns your sketches into spells
  • Survivor-like roguelite — endless waves, pick 1 of 2 upgrades each level
  • 5 monster personalities — chargers, wanderers, weavers, ranged orbiters & encirclers, each with its own AI
  • Elite bosses — gold-bordered minibosses that dash and fan-fire piercing shots, dropping heal orbs on death
  • Pure browser, zero install — a single HTML file, Canvas-rendered, runs anywhere
  • Bilingual — English & Traditional Chinese

Manage your MP, read each monster's mark, and see how long you can last.

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Shape Ward — 畫出結界,斬殺怪物,活下去

  • 你的滑鼠就是武器。怪物從四面八方湧入,每一隻身上都帶著一個戰鬥標記——三角形、圓形或方形。用滑鼠畫出對應的形狀,召喚結界,只對標記相符的敵人造成傷害。在無盡的怪潮中存活、升級,殺出一條血路。

操作

  • WASD — 移動
  • 滑鼠(繪製) — 畫出三角形、圓形或方形,施放對應的結界
  • ESC / P — 暫停

特色

  • 畫圖即殺敵 — 形狀辨識系統把你的塗鴉變成法術
  • 倖存者類 Roguelite — 無盡怪潮,每次升級從 2 張卡擇 1 強化
  • 5 種怪物性格 — 直衝、遊蕩、蛇形走位、遠程繞圈、包圍夾擊,各有獨立 AI
  • 菁英怪 — 會衝刺、扇形連射穿透彈,擊殺後掉落治療道具
  • 純瀏覽器、免安裝 — 單一 HTML 檔,Canvas 渲染,隨開隨玩
  • 雙語介面 — English & 繁體中文

管理你的 MP、讀懂每隻怪的標記,看看你能撐多久

Updated 6 days ago
Published 12 days ago
StatusIn development
PlatformsHTML5
Authorgamejob
GenreAction
Tags2D, Arcade, Casual, Drawing, html5, Minimalist, Singleplayer, Survivor-like, Top-Down
Average sessionA few seconds
LanguagesEnglish, Chinese, Chinese (Traditional)
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

Comments

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Hi! I love this game and really like the core idea — using hand-drawn shapes as combat spells feels simple, creative, and very game-friendly!

I’m currently exploring a creator collaboration program for indie game makers, and your work feels like a great fit, especially because Shape Ward has a clear gameplay hook and strong design direction.

Would you be open to a quick chat about a possible collaboration? If so, could you let me know the best way to contact you — email, Discord, or any preferred channel?

Thanks, and great work on the game!