Shape Ward
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Shape Ward — Draw shapes. Slay monsters. Survive.
- Your mouse is your weapon. Monsters swarm in from every edge, each branded with a combat marker — a triangle, circle, or square. Draw that shape with your cursor to unleash a ward that strikes only the matching foes. Survive endless waves, level up, and carve a path through the horde.
Controls
- WASD — move
- Mouse (draw) — trace a triangle, circle, or square to cast a matching ward
- ESC / P — pause
Features
- Draw-to-kill combat — shape recognition turns your sketches into spells
- Survivor-like roguelite — endless waves, pick 1 of 2 upgrades each level
- 5 monster personalities — chargers, wanderers, weavers, ranged orbiters & encirclers, each with its own AI
- Elite bosses — gold-bordered minibosses that dash and fan-fire piercing shots, dropping heal orbs on death
- Pure browser, zero install — a single HTML file, Canvas-rendered, runs anywhere
- Bilingual — English & Traditional Chinese
Manage your MP, read each monster's mark, and see how long you can last.
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Shape Ward — 畫出結界,斬殺怪物,活下去
- 你的滑鼠就是武器。怪物從四面八方湧入,每一隻身上都帶著一個戰鬥標記——三角形、圓形或方形。用滑鼠畫出對應的形狀,召喚結界,只對標記相符的敵人造成傷害。在無盡的怪潮中存活、升級,殺出一條血路。
操作
- WASD — 移動
- 滑鼠(繪製) — 畫出三角形、圓形或方形,施放對應的結界
- ESC / P — 暫停
特色
- 畫圖即殺敵 — 形狀辨識系統把你的塗鴉變成法術
- 倖存者類 Roguelite — 無盡怪潮,每次升級從 2 張卡擇 1 強化
- 5 種怪物性格 — 直衝、遊蕩、蛇形走位、遠程繞圈、包圍夾擊,各有獨立 AI
- 菁英怪 — 會衝刺、扇形連射穿透彈,擊殺後掉落治療道具
- 純瀏覽器、免安裝 — 單一 HTML 檔,Canvas 渲染,隨開隨玩
- 雙語介面 — English & 繁體中文
管理你的 MP、讀懂每隻怪的標記,看看你能撐多久
| Updated | 6 days ago |
| Published | 12 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | gamejob |
| Genre | Action |
| Tags | 2D, Arcade, Casual, Drawing, html5, Minimalist, Singleplayer, Survivor-like, Top-Down |
| Average session | A few seconds |
| Languages | English, Chinese, Chinese (Traditional) |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- Daily Game Challenge #9: Shape Ward6 days ago





Comments
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Hi! I love this game and really like the core idea — using hand-drawn shapes as combat spells feels simple, creative, and very game-friendly!
I’m currently exploring a creator collaboration program for indie game makers, and your work feels like a great fit, especially because Shape Ward has a clear gameplay hook and strong design direction.
Would you be open to a quick chat about a possible collaboration? If so, could you let me know the best way to contact you — email, Discord, or any preferred channel?
Thanks, and great work on the game!